"Moho lets me focus on being creative instead of being bogged down by overly complex software"
Mario Quinones @
This week our Moho Featured Artist is Johannes Rindal Vorkinn 🔥 He is the director of the animated short film "Imago", his Art and Design's bachelor project. Moho was his tool-to-go when animating the characters ✨Â
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Tell us about yourself
I’m a 24 year old hobbyist animator and artist from Norway. I’ve been dabbling in animation for many years, but it’s only recently that it has become a passion that I want to pursue more seriously. I’ve been using Moho a lot lately as it gives me all the tools I need to both design and animate whatever I can think of in an efficient manner.
Where do you get inspiration?
My inspiration usually comes from nature, and it can be something as simple as the way a particular animal moves or behaves. My need to create is intertwined with my passion for learning how the natural world is put together. I think the best way to learn how something works is to create it yourself, and this became evident in my short film “Imago”. It’s a mix between curiosity and creativity.
What’s your hardware setup?
I’m using a windows 10 machine with NVIDIA GeForce GTX 970, 16gb of ram and an intel i7-8700 CPU.
What do you like best about Moho?
My favorite part about Moho is how serendipitous it is to use when you’ve familiarized yourself with its tools. You can quickly go from idea to design and then final animation. The software is minimalistic with no excess of buttons or sliders, yet you’re always in control. It’s a very neatly designed package.
How has Moho improved your pipeline workflow?
I love drawing, but more precisely I love sketching. While working on my short film, I kept finding new ways to shorten the time between creating a sketch and having an animation-ready rig in Moho. This kind of efficiency lets me focus on being creative and making design decisions instead of being bogged down by overly complex software.
Can you talk about how the animated short “Imago" was made using Moho?
Of course! A big part of “Imago”s identity is centered around the idea of telling a story directly from nature, with minimal human interpretation. I wanted the designs to just say enough so that you know what you’re looking at, but without adding any more details than needed. Because of this, I went with a hand drawn, slightly fuzzy look. Moho's vector tools and line boiling features were the perfect match to achieve this. The bird character was an iterative learning process, and I was setting up the rig as I was still making design decisions. As deadlines grew ever closer and my understanding of the software expanded, I was able to create shots at an incredible speed. The frog, seen in the last scene, was created from first sketch to final animation in a single sitting over a couple hours. The renders were taken from Moho into my compositor of choice, where the shots were finalized.
Watch the short here:
Where can we find you?
I’m still setting up my socials, but I’d love for you to check out my youtube channel and take a look at my short film!
https://www.youtube.com/@Jerv_F
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