Ambassadors

Dani Abram

Rigging Supervisor / Animation Director / Moho Wizard

There is nothing quite like the unhinged amount of fun I have when I throw together a silly idea in Moho, fast! It speaks directly to my CG experience, offering me the power of bones and graph editors, but in an undeniably 2D style. I love that you can't tell it's Moho, it never has a 'look.'

David Probst

Motion Designer / Character Animator

I love how quickly you can just drop some bones and start moving things around. It's real time, it's intuitive, and it doesn't take long before a character starts feeling alive. Smart bones are a superpower! Once you set it up, you have this little controller that can drive complex movements with almost no effort. There's also just so many ways to make a character move, between bones, mesh warps, and point animation. It meets you wherever you are on a given shot.

Mansour Moawad

Moho Supervisor / Rigger / Animator / Tutor

What I love most about Moho is how flexible and easy to use it is! It lets me focus on performance, not just process.

It gives me the control to build rigs that are clean, flexible, and actually support my animation choices. Once the setup is right, I can stop thinking about the tool and start thinking like an animator—timing, weight, intention, and emotion.

At the end of the day, Moho helps me do what I care about most:
making characters feel alive, not just look animated.

Sama Sharaf

2D Rigger / Moho Specialist

My favourite thing about Moho is the flexibility and power of its rigging system.
Moho allows me to build production-ready rigs that are both technically advanced and animator-friendly, which is something I really value in professional workflows.

Nicolás González

2D Animator / Moho Rigger

My favourite thing about Moho is how versatile a tool it is. It's built in a way that provides an answer to most problems with rigging and animation, all within a relatively simple and intuitive user interface. The animation channels being so distinct and independent is awesome, and the smartbone system is one of the best ideas I've seen. It's a jack of all trades, and master of most!

Joel Mayer

Creative Director / Animator / Game Designer

My favorite thing about Moho is that I can get close to a frame by frame look while maintaining the flexibility of rigs! The possibilities of styles to explore are endless which makes opening the software exciting every time.

Edo Faravelli

Motion Designer / Animator / Pizza Eating Champion

Moho is fantastic for Rigging, we all know that, but not enough people talk about how excellent it is for Vector Points animation and for a hybrid Puppet-Point approach that, while slightly more structured, gives you a remarkable degree of freedom. What I really love is when Moho lets me tweak a drawing effectively without having to redraw it from scratch. And on top of that, Moho is outstanding when it comes to automatic inbetweening.